CliffyB Talks Unreal, Gears, Industry
by PWNiSH3R on Jul.06, 2009, under Gears of War News

Develop Magazine recently sat down with Epic design director Cliff Bleszinski to talk about all things Unreal, Gears and Epic, as well as future projects and current industry goings-on.
There’s also the idea that a game engine is best explained by games from its creators. In that sense, despite their critical and commercial successes, do you ever blame Unreal Tournament 3 and Gears of War for initiating the current era of space marine action heroes?
Not really, I don’t have regrets. We ultimately set out to make a game we wanted to play, and the tech ultimately winds up being formed around that.
I do know that we’ve set off a certain visual style. Sort of blown out, desaturated, war-torn universes that seem to be all the rage right now.
Actually if you look at Gears of War 2 we actually tried to get away from it a little bit by doing things like letting the colours breathe and come through a little bit more.Stylistically though, I’d love to play in a different field in the near future in regards to what your typical expectation of a Gears of War game actually is.








