Gears of War Addicts

CliffyB Talks Unreal, Gears, Industry

by PWNiSH3R on Jul.06, 2009, under Gears of War News

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Develop Magazine recently sat down with Epic design director Cliff Bleszinski to talk about all things Unreal, Gears and Epic, as well as future projects and current industry goings-on.

There’s also the idea that a game engine is best explained by games from its creators. In that sense, despite their critical and commercial successes, do you ever blame Unreal Tournament 3 and Gears of War for initiating the current era of space marine action heroes?

Not really, I don’t have regrets. We ultimately set out to make a game we wanted to play, and the tech ultimately winds up being formed around that.

I do know that we’ve set off a certain visual style. Sort of blown out, desaturated, war-torn universes that seem to be all the rage right now. 


Actually if you look at Gears of War 2 we actually tried to get away from it a little bit by doing things like letting the colours breathe and come through a little bit more. 



Stylistically though, I’d love to play in a different field in the near future in regards to what your typical expectation of a Gears of War game actually is.

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