Tag: Boltok
Gears of War 2: Math 101
by LockDown on Jul.20, 2009, under Gears of War Guides

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Each player has a stock of 600 hp when they spawn. IF you take damage you will start regaining 200 hp every second after 2 seconds. Meaning if your at 100 hp, after 2 seconds your at 300hp after 3 seconds your at 500 and after 4 seconds your at 600, so in 4 seconds of not getting shot you will regain your full hp. Granted lag can throw this off a second or two.
Mastering The Boltok Pistol In Gears of War 2
by LockDown on Jun.20, 2009, under Gears of War Guides

The inscription on the handle reads "That thing is going to molest betty!" - Dizzy
This weapon is the dizzy special, or the boltok… I like the dizzy special better the whole cowboy on a rampage thing.
Details
- Ammo – 6 Rounds
- Effective Range – 5m – 60m
- Accurate Range – 5m – 60m
- Active Reload – Double Fire Rate
This is a beastly pistol, its chance at getting a headshot seems far more likely than the longshot’s ironically enough though I doubt it actually is, but it just seems like it happens more when your just firing on wall bouncers and rollers. It really is a great weapon, but if its pressured in close range and it is not actived, its at a great disadvantage due to the slow fire rate.
Gears of War “Lancaster Fighting Style”
by LockDown on Jun.05, 2009, under Gears of War Guides

Long Range thats what I'm talking about
Rundown
The Lancaster style basis its entirety on ranged combat. Offense or Defense you’re not getting close.
Gears of War 2 Survival Guide Part 3
by LockDown on May.17, 2009, under Gears of War Guides
Number 6, Shotgun Techniques:

There are 3 common techniques when using the shotgun the 1-2(two piece), The rollback(sometimes mistaken for common blind firing), and the Straight Aim.
1-2(two piece)
Simple melee then fire. The basic form of this technique is the melee, then to aim your shotgun and fire upon your opponent, while being the easier to master, the advanced 1-2 is much more efficient. The advanced version of this skill is meleeing then firing from the hip they will die, or be downed; regardless they are out of your way.
The Rollback
Quite simple really, when someone is coming towards you in an attempt to 1-2 you, back up slightly enough to be out of melee range, and once they miss their melee you roll the control movement stick forward and fire from the hip. It will either one shot them or weaken them enough where another shot will down them. While learning this technique is hard it is equally effective against anyone attempting to melee you, especially grenade taggers. It will take some work to do perfectly since your predicting your enemy’s melees.
Straight Aim
It is as it is said. Aim your shotgun and fire, this technique should be used at a distance only, if your in melee range and your opponent is not stunned you should not be using this technique.
Advanced Techniques
Sniping with the Hip Fire
Once you become skilled with firing form the hip you can be a far distance from your opponent and hit them, this technique is used mainly for chasing people, and you should never try and engage someone front to front with a hip fire from a range.
The Rolling 1-2(Two piece)
It is the ultimate close range technique. You melee rollback and roll forward and fire or melee roll back and pop shot. This allows you to setup your kill while dodging their counter attacks, the only reason this is useful is due to lag sometimes your melee attacks will not stun, and this covers your ass. This technique requires good aim and mobility combined all at once.
Now for a little info, the Straight Aim is only good outside of melee range.