Gears of War Addicts

Tag: Hammerburst

Gears of War 2: Math 101

by LockDown on Jul.20, 2009, under Gears of War Guides

Results May Vary

Results May Vary

I told everyone to expect a math post and here it is! So recently I got my hands on the scan of the weapon chart, and after some digging and some tests I’ve got a whole new set of data for you my friends. Lets start with the basic math.

Each player has a stock of 600 hp when they spawn. IF you take damage you will start regaining 200 hp every second after 2 seconds. Meaning if your at 100 hp, after 2 seconds your at 300hp after 3 seconds your at 500 and after 4 seconds your at 600, so in 4 seconds of not getting shot you will regain your full hp. Granted lag can throw this off a second or two.

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Mastering The Hammerburst in Gears of War 2

by LockDown on Jun.17, 2009, under Gears of War Guides

The One Stop Pwnage Shop!

The One Stop Pwnage Shop!

This in my opinion is the overall strongest weapon in the game, and can not be overlooked at all. It has power at all ranges if used correctly. Its sheer ability to down is astounding.

So the Details

  • Ammo Capacity – 35 Bullets
  • Trigger Pulls – 17 (Some trigger pulls are 2 bullets)
  • Effective Range – 5m – 60m
  • Accurate Range – 5m – (no none limit)
  • Active Reload – 20% damage boost, Decreased Recoil

This weapon is just ridiculous, its downing pour alone is amazing, and a good person can fire it extremely fast making the down time even better. If you just hold the trigger and auto fire its around 5 seconds of firing, if you tap as fast as you can its around 2.5 seconds, I’d say turbo controls achieve 2 seconds of firing time.  That’s fast, plus an active reload at 1.5 second, so you could basically dump your entire store in about 22 seconds. With a turbo control and done perfectly 20 seconds or so.  On top of all that, close range defense is pretty impressive. With a quick beat down and some quick firing, or a ninja like double beat down. If you can wall bounce around, no shotgunner will keep you down.

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Gears of War 2 Survival Guide Part 3

by LockDown on May.17, 2009, under Gears of War Guides

Number 6, Shotgun Techniques:

stats-weap-gnashershotgun

There are 3 common techniques when using the shotgun the 1-2(two piece), The rollback(sometimes mistaken for common blind firing), and the Straight Aim.

1-2(two piece)

Simple melee then fire. The basic form of this technique is the melee, then to aim your shotgun and fire upon your opponent, while being the easier to master, the advanced 1-2 is much more efficient. The advanced version of this skill is meleeing then firing from the hip they will die, or be downed; regardless they are out of your way.

The Rollback

Quite simple really, when someone is coming towards you in an attempt to 1-2 you, back up slightly enough to be out of melee range, and once they miss their melee you roll the control movement stick forward and fire from the hip. It will either one shot them or weaken them enough where another shot will down them. While learning this technique is hard it is equally effective against anyone attempting to melee you, especially grenade taggers. It will take some work to do perfectly since your predicting your enemy’s melees.

Straight Aim

It is as it is said. Aim your shotgun and fire, this technique should be used at a distance only, if your in melee range and your opponent is not stunned you should not be using this technique.

Advanced Techniques

Sniping with the Hip Fire

Once you become skilled with firing form the hip you can be a far distance from your opponent and hit them, this technique is used mainly for chasing people, and you should never try and engage someone front to front with a hip fire from a range.

The Rolling 1-2(Two piece)

It is the ultimate close range technique. You melee rollback and roll forward and fire or melee roll back and pop shot. This allows you to setup your kill while dodging their counter attacks, the only reason this is useful is due to lag sometimes your melee attacks will not stun, and this covers your ass. This technique requires good aim and mobility combined all at once.

Now for a little info, the Straight Aim is only good outside of melee range.

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