Gears of War Addicts

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Gears of War 2 Lancer Guide

by LockDown on Jun.08, 2009, under Gears of War Guides

stats-weap-lancer

 The lancer is a powerful weapon if used correctly however victory with the lancer is much more difficult than the Hammerburst.  Lets start with the stats.

Stats

-Ammo Capacity 50 rounds

-Chainsaw bayonet effective Range 5m(including the average vacuum)

-Active Reload 20% damage Bonus

-Maximum Effective Range 35m

-Accurate up to 65-70m

-Difficulty to Successfully Master- Hard

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Mastering The Shotgun in Gears of War 2

by LockDown on Jun.06, 2009, under Gears of War Guides

One of the most powerful weapons in the game is the shotgun, learning to master this weapon is a must. While long range does exist most players try and engage in close range combat making the shotgun the key to victory in most cases. There are many things involved with mastery this weapon, I’ll try and make this guide a step-by-step mastery.

stats-weap-gnashershotgun

 Lets start with explaining the weapon in general.

-Ammo Per Clip- 7 rounds

-Active reload Function -  20% increased damage to each pellet

-Amount of pellets per bullet- 8

-Effective Range about 15m

-Actived Effective Range about 25m

-Difficulty to Mastery – Medium

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Gears of War “Postulo Cruor Fighting Style”

by LockDown on Jun.04, 2009, under Gears of War Guides

 

Getting up close and personal is what this style is about

Getting up close and personal is what this style is about

Rundown

This style is simply face to face, no retreat, full power, never back down, now or never, blood blood blood! Or simply put close range combat that drives hard and is to be feared, most players that take up this style rock with the shotty.

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Gears of War “Brick Breaker Fighting Style”

by LockDown on Jun.03, 2009, under Gears of War Guides

Tearing the enemy team away one brick at a time

Tearing the enemy team away one brick at a time

The Rundown

Establishing a point of power and tear the opponent apart from its seems.

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Gamebattles/MLG Guide

by LockDown on May.29, 2009, under Gears of War Guides

Game battles are interesting beats, they are so different from normal ranked matches that we all play over xbox live. I’ve come up with a few key differences and some tips about playing in the gamebattles matches. (continue reading…)

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Gears of War Team Layout

by LockDown on May.18, 2009, under Gears of War Guides

 

Dibs on the Torque!

Dibs on the Torque!

 So you and your team is getting steam rolled? But why? You did everything correctly and played as hard as you could. Something I’ve noticed between me and my fellow running mates is this, we have are own strengths and weaknesses and we have noticed it. I’d like to explain further what I mean. Now I’m not saying do this every game because believe me it can  suck out the fun of it, but when you really want to win, use your strengths even if you want to use something your not good with. Example: (continue reading…)

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Gears of War 2 Survival Guide Part 3

by LockDown on May.17, 2009, under Gears of War Guides

Number 6, Shotgun Techniques:

stats-weap-gnashershotgun

There are 3 common techniques when using the shotgun the 1-2(two piece), The rollback(sometimes mistaken for common blind firing), and the Straight Aim.

1-2(two piece)

Simple melee then fire. The basic form of this technique is the melee, then to aim your shotgun and fire upon your opponent, while being the easier to master, the advanced 1-2 is much more efficient. The advanced version of this skill is meleeing then firing from the hip they will die, or be downed; regardless they are out of your way.

The Rollback

Quite simple really, when someone is coming towards you in an attempt to 1-2 you, back up slightly enough to be out of melee range, and once they miss their melee you roll the control movement stick forward and fire from the hip. It will either one shot them or weaken them enough where another shot will down them. While learning this technique is hard it is equally effective against anyone attempting to melee you, especially grenade taggers. It will take some work to do perfectly since your predicting your enemy’s melees.

Straight Aim

It is as it is said. Aim your shotgun and fire, this technique should be used at a distance only, if your in melee range and your opponent is not stunned you should not be using this technique.

Advanced Techniques

Sniping with the Hip Fire

Once you become skilled with firing form the hip you can be a far distance from your opponent and hit them, this technique is used mainly for chasing people, and you should never try and engage someone front to front with a hip fire from a range.

The Rolling 1-2(Two piece)

It is the ultimate close range technique. You melee rollback and roll forward and fire or melee roll back and pop shot. This allows you to setup your kill while dodging their counter attacks, the only reason this is useful is due to lag sometimes your melee attacks will not stun, and this covers your ass. This technique requires good aim and mobility combined all at once.

Now for a little info, the Straight Aim is only good outside of melee range.

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Gears of War 2 Survival Guide Part 2

by LockDown on May.16, 2009, under Gears of War Guides

Mansion

stats-map-mansion

Power Weapons: 3 Gorgon/Boltok, Boomshot, Torque/Sniper, Ink/Frag

Mansion such a fun map, I’ve found out that 5 to Boomshot seems to work great, the sniper and torque don’t seem to be effective enough on mansion due to its small map. However like jacinto you can send 3 to torq/sniper and 2 to Boomshot, sending one down the bottom level to flank enemies. Very simple map, if you’re a lancerjunkie, watch out for using the chainsaw in the mansion plenty of chainsaw magnets that wil get you killed.

Pavillion

stats-map-pavilion

Power Weapons: 2 Gorgon/Boltok, 2 Ink/Frag, BoomShield, Mortar, Mulcher.

I love this map. My favorite strategy is 2 to the shield hall, 2 to the middle and 1 to mortar. The one to mortar goes grabs fires, the top tries to push, if they meet 0 resistance grab the shield and come down on the enemies. The 2 middle people rush to the mulcher one guards(the shotgunner) and the other grabs the Mulcher and fires cover fire. Again with the other maps you can cut up your 5 people between the 3 paths. (continue reading…)

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Gears of War 2 Survival Guide Part 1

by LockDown on May.15, 2009, under Gears of War Guides

There are several tips that can make anyone a greater player in Gears of War 2. This guide should help the basic player increase his skill I every game made by far. Some of these terms are hard to grasp by pictures and text alone. So I’m more than willing to show anyone what I mean in the game, my gamer tag is Gizmoh.

Top Ten Golden Rules

  1. Know the maps
  2. Know where your teammates are
  3. Active reload as much as possible
  4. Predict common moves
  5. Communicate everything
  6. Learn how to Shotgun effectively
  7. Learn how to Hammerburst effectively
  8. Learn how to Power Weapons
  9. Learn how to Grenades
  10. Speed and Accuracy

1.) First off I’ll explain the maps and some common ways they are worked. I’m assuming players will know the map layouts as I give strategies.

Avalanche

Avalanche

Power Weapons: Mulcher/Mortor, Ink/Frag, BoomShield, 2 Gorgon/Boltok, Torque,Boomshot(after avalanche)

There are a few different ways to run this map. The grenade path is to run out of the spawn and turn right, then left outside, and up and left again down to the grenades. Often times tossing a smoke across the map towards your mirror position, will slow down their grenade rushers.

Next, Mortart/Mulcher can be powerful if used as support and not a main weapon. The best thing to do in round 1 is to send 2 to each side and one grenade runner to measure your opponents. Then you can decide how many you need on each side, or you can simply flush all five down one side, and even 4 down one side leaving 1 down the other to hold them off until the 4 flank his opponents. The only bad thing about this map is the avalanche, it comes at random times and can be deadly if your not watching for it, however it doesn’t reach past the grenade spawn, so if your by the truck it will never reach you. Some advanced campers will post up in the spawn, and use the balcony to down their opponents, having a boltok makes this easier.

BloodDrive

Blood Drive

Power Weapons: Torque/Sniper, 2 Gorgon/Boltok, Scorcher, 2 Ink/Frag

There are numerous strategies on this level. Starting with My favorite 3 to the middle 1 to the grenade and 1 down towards the middle but cut to the right for the scorcher, the scorcher then turns around and runs to support the middle, or if its an ink round runs up the enemy grenade tunnel. Another notable one is 4 to the middle 1 to the frag/ 5 into the middle. Some teams even post all 5 members on their stairs, using grenades and long range rifles to defend their grenade hall, the boltok/gorgon helps defend the stairs. The only problem with posting up there is sniper/torque can be devastating in a veterans hands, especially against campers. Now there are several strategies where you mix how many go middle and how many go down the tunnel and through the back into the enemy’s grenade tunnel. If your outnumbered, near the end of a round or its 3 of you and 2 bots posting up in the spawn can be efficient to the mediocre teams. This won’t stop a veteran team however. (continue reading…)

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