Gears of War Addicts

Tag: Weapons

Game Informer Gives Details on New Gears 3 Weapons

by PWNiSH3R on May.24, 2010, under Gears of War 3 Gossip

Game Informer continues their month long coverage with some details on the new weapons of Gears of War 3. Continue to GameInformer for the whole story.

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Gears of War 2: Math 101

by LockDown on Jul.20, 2009, under Gears of War Guides

Results May Vary

Results May Vary

I told everyone to expect a math post and here it is! So recently I got my hands on the scan of the weapon chart, and after some digging and some tests I’ve got a whole new set of data for you my friends. Lets start with the basic math.

Each player has a stock of 600 hp when they spawn. IF you take damage you will start regaining 200 hp every second after 2 seconds. Meaning if your at 100 hp, after 2 seconds your at 300hp after 3 seconds your at 500 and after 4 seconds your at 600, so in 4 seconds of not getting shot you will regain your full hp. Granted lag can throw this off a second or two.

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The New Smoke “Cringe” Review

by PWNiSH3R on May.27, 2009, under Gears of War News

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Pros:

Fixs a ton of Glitches:

  • Skorge flying in the air
  • The River Smoke Glitch
  • The Canals smoke glitch
  • Security smoke glitch

Smaller blast radius:

  • Now you can actually hide behind cover and not get smoked down. It only work if you are not in cover

Not as many people using the smokes:

Not as many people use the smokes in annex or any other territories gametype because it is less effective, all annex was before was a smoke fest. You would smoke the annex and take over.. then the other team would do the same.

Cons:

Roadie Run

You cannot be stunned while you are in roadie run

The Roll

You cannot be stunned when you are in the middle of a roll

MeatSheilds

Because of the smaller blast radius, meatsheilds are a little more powerful, which isn’t really a big deal

Ink Grenade

The ink grenade is not as useful because of the smaller blast radius and the characters do not fall down, so the smoke grenade/ink grenade combo is less useful

Some things that could improve

  • Smoke is more dense and last a little longer, maybe like the smoke effect lasts for 15 seconds.
  • Smokes could do something with boomshields as well, some how make it to when you have a boomshield u fall down?

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Gears of War 2 Survival Guide Part 3

by LockDown on May.17, 2009, under Gears of War Guides

Number 6, Shotgun Techniques:

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There are 3 common techniques when using the shotgun the 1-2(two piece), The rollback(sometimes mistaken for common blind firing), and the Straight Aim.

1-2(two piece)

Simple melee then fire. The basic form of this technique is the melee, then to aim your shotgun and fire upon your opponent, while being the easier to master, the advanced 1-2 is much more efficient. The advanced version of this skill is meleeing then firing from the hip they will die, or be downed; regardless they are out of your way.

The Rollback

Quite simple really, when someone is coming towards you in an attempt to 1-2 you, back up slightly enough to be out of melee range, and once they miss their melee you roll the control movement stick forward and fire from the hip. It will either one shot them or weaken them enough where another shot will down them. While learning this technique is hard it is equally effective against anyone attempting to melee you, especially grenade taggers. It will take some work to do perfectly since your predicting your enemy’s melees.

Straight Aim

It is as it is said. Aim your shotgun and fire, this technique should be used at a distance only, if your in melee range and your opponent is not stunned you should not be using this technique.

Advanced Techniques

Sniping with the Hip Fire

Once you become skilled with firing form the hip you can be a far distance from your opponent and hit them, this technique is used mainly for chasing people, and you should never try and engage someone front to front with a hip fire from a range.

The Rolling 1-2(Two piece)

It is the ultimate close range technique. You melee rollback and roll forward and fire or melee roll back and pop shot. This allows you to setup your kill while dodging their counter attacks, the only reason this is useful is due to lag sometimes your melee attacks will not stun, and this covers your ass. This technique requires good aim and mobility combined all at once.

Now for a little info, the Straight Aim is only good outside of melee range.

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